![]() If you fall from a great height, his soothing voice will chime in to tell you to calm down, take a break, maybe even quit and come back later. Bennett Foddy – whose name is as goofy and comical as his games – narrates Getting Over It, but mostly just when the player fails. He doesn’t so much design games as he does experiences, and it just happens that all those experiences are awful and hilarious. But the true sadistic genius of the game is in Bennett Foddy himself.īennett Foddy isn’t exactly a household name, but in certain circles, his cruelty in game design is legendary. All this is combined for max irritation when a swing that should launch a player to a new height instead hurls them down hundreds of feet back to the beginning of the level. The controls are wonky, the level design cruel, and the mechanics frustrating. The first is that like Mario Maker, people really enjoy watching someone else get frustrated over a video game, and Getting Over It is designed to frustrate you. But there are two things going for Getting Over It with Bennett Foddy. It is an exercise in swinging the hammer to pull or launch yourself to new heights, eventually getting higher and higher. The hammer can swing you to new heights, launch your forward, or – in most cases – send you careening off of a great height to start the game from the beginning. The game consists of moving the mouse to swing a croquet-like mallet. Only half of your body can emerge, which is all you really need. You are a man trapped inside of a cauldron. Getting Over It with Bennett Foddy should win an award for oddest name and oddest game. ![]()
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